Half-Life 2: Test Bed for Internet Licensing Techniques

7 Jan ’05

Quite apart from Valve’s virtuosity in creating Half-Life 2, the licensing scheme they have developed to underpin the online gaming environment is also testing the boundaries of existing business models.  Politech has an interesting thread on the topic.  The game is packaged with an online authentication system called "Steam", itself nothing new, but Steam also monitors game players’ compliance with provisions in the license that prohibit cheats and hacks, even in single-player mode.  The implications for licensor control and licensee usage rights are potentially enormous …

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